The Diablo Immortal experience is about PvP. I understand its a beautiful game and people enjoy the shjt but let's all agree that its a shiny pos that stinks of unbalance, unfair, and restricted access, and greed. $120 dollars just to experience the end game content for a mobile game? Wtf? And the legendary gems required to awaken stuff is already near impossible to attain unless you're p2p. And iirc its cost would be $20 for one awakening shard so having just 6 peices of awakened gear would be $120. The fact that to awaken your gear with a shard can only be achieved through the cash store is solid almost unbelievable evidence for p2p/p2w. Remove the caps so players can grind for their power increases vs buying gems and materials. They should have never introduced the p2p or p2w design if they wanted this to be a good game. I think the game could have worked but we soon found out after release that it has predatory capture, caps for f2p players, and a whole different game for p2w players or pay to play players or whales. Or make it a story mode reward for first time completion of story quest at higher difficulties that way rewarding the players who play the game after first play through on normal difficulty? Why not grant us the rewards without having to pay? I mean we achieved completing a difficult quest so why not. The game rewards us for completing the dungeons by unlocking a purchasable currency and material pack, which is ridiculous to me. The value packs for 1st time completion dungeons shouldn't even cost money. Battle pass and cosmetics are generally acceptable in game purchasable things that aren't too crazy like what we are seeing currently. Beating the horse again here but this game was designed to scam players into purchasing virtual power so I think eliminating that aspect would significantly improve the game.
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